Double Game

Sophie Calle: Double Game

My Sophie Calle obsession continues as I followed the breadcrumbs from Paul Auster’s Leviathan to her response here in this volume. For backstory, Auster based one of the characters in Leviathan (Maria) on Sophie, using examples of her real work but also making up a few projects which she hadn’t done. In response, she does the projects that he made up, and also invites him to create another project for her that she’d focus on for up to a year. Auster pens four pages of a Gotham Handbook, with instructions for Sophie—smile at people and count how many you give/receive, talk to strangers, hand out sandwiches and cigarettes to the needy, and cultivate a spot somewhere.

She dutifully takes on all of these, and commandeers a phone booth at Greenwich and Harrison in Tribeca by painting the floor, installing flowers, kleenex, snacks, orange juice, ashtray/cigarettes, comment card, magazines, folding chairs. Every day she swings by for an hour and tapes the phone conversations, tidies up and re-installs things that go missing.

Paul’s directive about talking to stranger has some lyrical passages about the importance of talking about the weather, “the great equalizer…. To discuss the weather with a stranger is to shake hands and put aside your weapons. It is a sign of good will, an acknowledgement of your common humanity with the person you are talking to.”

The rest of the book is filled with images and text explaining the other projects that Auster had referenced, some new details overlain on things I already had seen. Most blown out was The Hotel, with pictures and descriptions of every hotel room she cleaned during her 3 weeks in Venice.